
Channel: Sebastian Lague
Category: Education
Tags: c#fbmunityprocedural generationplanetprocgenperlinnoisesimplexunity3dterrainprogramming
Description: In this episode we'll add support for having multiple noise filters, and create a new noise filter for producing ridge-like terrain. Get the project files for this episode: github.com/SebLague/Procedural-Planets Editor scripts: github.com/SebLague/Procedural-Planets/tree/master/Procedural%20Planet%20Hide%20Editor Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague

![video thumbnail for: [Unity] Procedural Planets (E01 the sphere)](https://i.ytimg.com/vi/QN39W020LqU/mqdefault.jpg)

















